A potentially monumental step in combining Building Information Modelling and virtual reality technology has been released thanks to Revizto.
Version 3.2 of Revizto has been touted as the “first non-game app for AEC industry with VR capability”, which is indeed a big step for the industry. Normally when BIM models are converted into a virtual reality format, models are transferred from home software to Unity, a gaming engine that can interact with Oculus Rift.
“Our users — architects, building designers, BIM managers — [are among the first to] get this privilege to step inside their architectural projects and explore new worlds of their 3D models like never before,” said Arman Gukasyan, Revizto CEO and Founder.
With Revizto 3.2, Oculus Rift DK2 headset support is a new feature. The Oculus just needs to be plugged into a compatible PC or Mac with Revizto Viewer installed and then models from Autodesk Navisworks and Revit and Trimble Sketchup can be viewed. Other new characteristics and improvements include:
– All viewpoints made in Revit, Navisworks, SketchUp will come along to Editor and Viewer. Also you can create/edit any new viewpoint with visibility options in Viewer/Editor.
• Section Cut
– Ability to cut the model in any direction (horizontal/vertical) within Viewer and Editor and it has the ability to be saved in a viewpoint.
• Rooms from Revit as a separate category
– Based on feedback received of our valuable users, we moved room category from object tree to separate feature in the menu in the Viewer and there we will be adding filters.
• Revizto Issue Tracker now can import/export issues made in Tekla
• Collaboration features will not be blocked by firewall any more
– Issue Tracker and Camera Sharing features are now using standard http/https protocols which are allowed by most firewalls. Nothing will be able to disrupt your collaboration process.
Watch a video explaining the new features below.